I had the privilege to sit alongside visual designer Geoff Thomas, developer Sean Dougherty and fellow UXer Jim Orsi as the panelists for the Caffeine, Bits & Pixels: Design & Tech Breakfast Panel, one of the many great sessions during this year’s Denver Startup Week. The discussion covered a lot of ground, but was grounded in a common …
Category Archives: UX
Book Notes: Playful Design
Here are some highlights I took from John Ferrara’s book Playful Design: Creating Game Experiences in Everyday Interfaces. The elements of great game UX What motivates people to play games? 10 tips for building better games Reward systems Key Questions to ask when designing a game Best practices for human computational game design (i.e. a game …