If you’ve seen One Battle After Another, I wonder if the car chase toward the end had an impact on you. I’m going to add a snippet of it here and hope I don’t get in trouble for hosting it. Why tempt trouble? I’m glad you asked. You can picture many (most? all?) Hollywood car …
Category Archives: Design
Wind Maps
Here’s the wind pattern in the Denver, CO area. For those who don’t know, Denver sits adjacent to the Rocky Mountains making the city’s topography flat in comparison. Given that, you’ll no doubt make the connection between the wind pattern and landscape features. It’s fascinating to see how the wind screams down the mountains and …
Italian Doors
Here are all the doors I snapped during our trip to Rome, Florence, Montepulciano, and Montalcino in July, 2025. Yes, that’s right, I take photos of doors while on vacation. As a bonus, here’s the hand burned door our old Sonoma County CA house sported as well as our newly painted door at our current …
Impressed…But Only in the Slightest, Unimportant Way
Trump is clearly a liar, corrupt, inept, incurious, narcissistic, and probably a few other negative adjectives that aren’t coming to mind. But, damn it, he has a fantastic signature.
Design Systems: Rules vs. Norms
Atomic Design “…introduces a methodology for thinking of our UIs as thoughtful hierarchies…” writes Brad Frost. His system begins with atoms, the smallest documented units — think buttons, typographical styles, and the like. Combining atoms together creates a molecule. Multiple molecules and/or atoms in combination form an organism, and so on up the hierarchy. Any atom will …
Why Snowflakes Are Counterintuitively Integral to Design Systems
The problem Design systems (e.g. style guides, pattern libraries, etc.) are all the rage. They speed product design through consistency of patterns, components and behaviors which, in turn, drives out random, one-off elements (let’s call them ‘snowflakes’). It’s a noble goal, except that design systems also slow down product teams. The drive for consistency and …
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Book Notes: Dark Matter and Trojan Horses
Notes (quotes, really) from Dan Hill’s Dark Matter and Trojan Horses. A Strategic Design Vocabulary. Some of these are a tad out of context. I’d read the book if I were you. It’s very good, short and has both high level strategy ideas and lower level tactical examples. Photo: By Forest Wander from Cross Lanes, USA (Center Milky Way Galaxy …
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UX Agencies Sell (and Clients Buy) Informed Decision Making
What is User Experience (UX)? UX is a process, an approach, a way of thinking and an outcome. Outcome, in particular, is the key aspect to UX’s value. Are you solving a real problem? Are you tackling something meaningful to people? Are you bettering the organization, the system, the… whatever? I hope so. Otherwise, you’re …
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UX Design and Congress are More Similar Than You Think
I listened to this interview with retiring US Representative Rush Holt and it struck me how well his viewpoint could be applied to client services. (Alas, the episode is no longer available from the Decode DC podcast archive [it was episode 44]) Holt makes the case that his time in Congress was one where he …
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5 Reasons to Invest in Research
Arguments to help you promote research within product development